The games being this fast-paced and short helps to eliminate some of the more boring aspects of the genre, such as respawn timers which scale with player level, while still retaining a lot of the fun parts. Pokémon Unite games, meanwhile, are 10 minutes long and thank God they are. I once had a game of Dota 2 that lasted almost 2 hours - it’s safe to say I wished I had never opened the game by the end of it. Typical MOBA games are rather long - a game of Dota 2 can be a commitment of 45 minutes or more. The biggest difference, though, is the time limit. While this is ultimately a kid-friendly game, this aspect actually adds a really cool bit of depth as you can change your build depending on what enemy Pokémon you are up against. Once you reach a certain level you will be able to upgrade that ability into something new, and this is where you are given the option to choose between two skills. So, when you pick your Pokémon and leave the base, you will have your base ability such as Pikachu’s Thundershock. Rather than slowly making your way up the enemy’s side of the map and destroying structures, you will collect Pokéballs every time you defeat an AI or enemy player these can then be scored in the enemy team’s control points.Īnother area in which this game differs, which honestly surprised me, is that there are ability options as you level up. As you continue to play a match, you’re given Held Items, such as Potions, Full-Heal and Leftovers, and these are equipped before the game begins. For example, there are no items that you can buy mid-game, which means that money isn’t a factor when you’re playing. Pokémon Unite does, however, change a lot of things up. There’s even a huge AI Zapdos that spawns in the final stretch of each game that acts in a similar way to Baron from League or Roshan from Dota. The map in Pokémon still spawns AI enemies that you knock out and capture because it’s Pokémon, and there are still lanes that make up the map. Pokémon Unite definitely takes cues from these games, but it also does enough different that it feels like an entirely fresh and new experience - and I say this as someone with an embarrassing number of hours in Dota 2. The ultimate goal in these games is to work your way up the enemies’ side of the map and eventually destroy their main structure. MOBA games usually consist of 5 vs 5 teams in which players select from a huge pool of characters, then move to their designated areas on the map and proceed to earn experience and gold through killing continuously spawning enemies known as “creeps”. How does Unite differ from other MOBA titles?
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